贪吃蛇C语言实现
Cgamegluttonous snake
cpp
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>
#define U 1
#define D 2
#define L 3
#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右
typedef struct SNAKE { //蛇身的一个节点
int x;
int y;
struct SNAKE *next;
} snake;
//全局变量//
int score=0,add=1;//总得分与每次吃食物得分。
int status,sleeptime=300;//每次运行的时间间隔
snake *head, *food;//蛇头指针,食物指针
snake *q;//遍历蛇的时候用到的指针
int endgamestatus=0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。
int MapWidth = 56, MapHeigth = 26;
//声明全部函数//
void Pos();
void creatMap();
void initsnake();
int biteself();
void createfood();
void cantcrosswall();
void snakemove();
void pause();
void gamecircle();
void welcometogame();
void endgame();
void gamestart();
void Pos(int x,int y) { //设置光标位置
COORD pos;
HANDLE hOutput;
pos.X = x;
pos.Y = y;
hOutput = GetStdHandle( STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOutput,pos);
}
void creatMap() { //创建地图
int i;
for(i = 0; i < MapWidth + 2; i++) { //打印上下边框
Pos(i,0);
printf("$");
Pos(i, MapHeigth + 1);
printf("$");
}
for(i = 1; i < MapHeigth + 2; i++) { //打印左右边框
Pos(0,i);
printf("$");
Pos(MapWidth + 1,i);
printf("$");
}
}
void initsnake() { //初始化蛇身
snake *tail;
int i;
tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//
tail->x = 24;
tail->y = 5;
tail->next = NULL;
for(i=1; i<=4; i++) {
head = (snake*)malloc(sizeof(snake));
head->next = tail;
head->x = 24 + i;
head->y = 5;
tail = head;
}
while(tail != NULL) { //从头到为,输出蛇身
Pos(tail->x, tail->y);// 移动光标
printf("#");
tail = tail->next;
}
}
int biteself() { //判断是否咬到了自己
snake *self;
self = head->next;
while(self != NULL) {
if(self->x == head->x && self->y == head->y) {
return 1;
}
self = self->next;
}
return 0;
}
void createfood() { //随机出现食物
snake *food_1;
srand((unsigned)time(NULL));
food_1 = (snake*)malloc(sizeof(snake));
// 保证食物在地图中
food_1->x = rand() % MapWidth + 1;
food_1->y = rand() % MapHeigth + 1;
q = head;
//检查蛇身是否与食物重合
while(q->next != NULL) {
if(q->x == food_1->x && q->y==food_1->y) {
free(food_1);
createfood();
}
q = q->next;
}
// 出现食物
Pos(food_1->x,food_1->y);
food = food_1;
printf("@");
}
void cantcrosswall() { //不能穿墙
if(head->x == 0 || head->x == MapWidth ||head->y==0 || head->y == MapHeigth) {
endgamestatus=1;
endgame();
}
}
void snakemove() { //蛇前进,上U,下D,左L,右R
cantcrosswall();
if(biteself()) { //判断是否会咬到自己
endgamestatus = 2;
endgame();
}
snake * nexthead;
nexthead=(snake*)malloc(sizeof(snake));
if(status==U) {// 向上移动
nexthead->x=head->x;
nexthead->y=head->y-1;
}else if(status==D) {// 向下移动
nexthead->x=head->x;
nexthead->y=head->y+1;
}else if(status==L) {// 向左移动
nexthead->x=head->x-1;
nexthead->y=head->y;
}else if(status==R) {// 向右移动
nexthead->x=head->x+1;
nexthead->y=head->y;
}
if(nexthead->x == food->x && nexthead->y==food->y) { //如果下一个有食物//
nexthead->next = head;
head = nexthead;
q = head;
while(q!=NULL) {
Pos(q->x,q->y);
printf("#");
q=q->next;
}
score = score + add;
createfood();
} else { //如果没有食物//
nexthead->next = head;
head = nexthead;
q = head;
while(q->next->next!=NULL) {
Pos(q->x,q->y);
printf("#");
q=q->next;
}
Pos(q->next->x,q->next->y);
printf(" ");
free(q->next);
q->next=NULL;
}
}
void pause() { //暂停
while(1) {
Sleep(300);
if(GetAsyncKeyState(VK_SPACE)) {
break;
}
}
}
void gamecircle() { //控制游戏
Pos(64,15);
printf("不能穿墙,不能咬到自己");
Pos(64,16);
printf("用↑.↓.←.→分别控制蛇的移动.");
Pos(64,17);
printf("ESC :退出游戏.space:暂停游戏.");
status=R;
while(1) {
Pos(64,10);
printf("得分:%d ",score);
Pos(64,11);
printf("每个食物得分:%d分",add);
Sleep(sleeptime);
if(GetAsyncKeyState(VK_UP) && status != D) {
status = U;
} else if(GetAsyncKeyState(VK_DOWN) && status!=U) {
status=D;
} else if(GetAsyncKeyState(VK_LEFT)&& status!=R) {
status=L;
} else if(GetAsyncKeyState(VK_RIGHT)&& status!=L) {
status=R;
} else if(GetAsyncKeyState(VK_SPACE)) {
pause();
} else if(GetAsyncKeyState(VK_ESCAPE)) {
endgamestatus=3;
break;
}
snakemove();
}
}
void welcometogame() { //开始界面
Pos(40,12);
system("title 贪吃蛇");
Pos(40,15);
printf("不倒翁 AIoT 创新创业协会欢迎你的到来");
Pos(40,18);
printf("开启你的体验");
Pos(40,25);
system("pause");
system("cls");
}
void endgame() { //结束游戏
system("cls");
Pos(24,12);
if(endgamestatus==1) {
printf("对不起,您撞到墙了。游戏结束.");
} else if(endgamestatus==2) {
printf("对不起,您咬到自己了。游戏结束.");
} else if(endgamestatus==3) {
printf("您的已经结束了游戏。");
}
Pos(24,13);
printf("您的得分是%d\\n",score);
exit(0);
}
void gamestart() { //游戏初始化
system("mode con cols=100 lines=30");
welcometogame();
creatMap();
initsnake();
createfood();
}
int main() {
gamestart();
gamecircle();
endgame();
return 0;
}